You are locked out of the other 2 crafting mechanics (Necromancer and Alchemist for my case) after picking your desired crafting profession, Artificer in my case. 3D models for your units don't look that great and mostly, look very different from the 2D portraits. Game is hard at the start but gets much more manageable once you figure out the mechanics. Story was decent but nothing to write home about. Gameplay reminded me of the "Heroes of Might and Magic" games. I kinda liked this mechanic as micro-managing multiple cities in other 4X games gets really tedious and I almost always lose interest mid-game. Decent 4X game but unlike other games on this genre, you only have 1 "city", your Mage Tower. Teleport/Recall spells now wipe a stacks memory, so they do not teleport back again if movement was queued.Fixed an issue where the tower stayed contested after leaving an enemy influence area.Fixed game being stuck on the world map when you freeze an enemy stack.Fixed battle being stuck when an units gets routed (morale).Fixed various character outlines not being displayed correctly.
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